Guide to Hacking
Contents
Hacker's Handbook
The ship is full of all sorts of shiny electronics, and most of it is more or less hackable.
Airlocks
What you will need:
- Insulated Gloves - Protects against electric shocks. Woe to the burglar who forgets to put them on;
- Screwdriver - To open/close all panels on the ship. A damn necessary tool;
- Wirecutters - Needed for cutting wires. Also a necessary tool;
- Multitool - Needed to supply current to wires. Not strictly necessary for most hacks, but makes life easier;
- Crowbar - For opening de-energized airlocks;
- Signaller - For remote control of airlocks.
Note: Our server has a very extensive system of tools, so you can use something else instead of the above items if necessary. Use Shift+click on a tool to see what it does and how well it performs.
Both externally and internally, locks are vulnerable to tampering, but do not confuse them with fire doors, which are not tampered with. In each round, the wiring of the airlocks will be different, but during one game the wires will be the same (for example, the orange wire will lower the bolts of all the airlocks). The airlock will be the most common victim of your hacks. Remember, de-energizing the airlock will render it inoperable.
Wire Meanings and Hacking with Multitool
Remember, the functions of the wires will be in a different order each round, so you first need to find out what each wire is responsible for.
- The most important thing is to find the "test light/power indicator" wire and the "door bolts" wire;
- Remember to wear gloves to avoid electric shock;
- Screwdriver in hand and open the wiring panel;
- With the help of a multitool, start working with wires;
- Click on the "Pulse" button to send a pulse and watch the list of "The door bolts" and "The test light" indicators (for your convenience, test one wire at a time). When you see the message "The test light is off! / The power indicator has been turned off!" or "The door bolts have fallen!", remember the colors of these wires;
- If you turn off the power ("The test light is off!"), other operations with the gateway will not be available for another 10 seconds, after which the power will be restored automatically. During this time, the lock can be opened with a crowbar, and it will not close until the electricity returns.
Note: If you accidentally dropped the bolts, they can only be picked up with a multitool. To do this, the wire responsible for them must be intact, and power must be supplied to the gateway. If so, you can give a pulse to the desired wire by raising or lowering the bolts.
Wire Meanings and Hacking Without a Multitool
This method breaks airlocks, so don't overdo it:
- Don't forget to wear gloves to avoid electric shock;
- Screwdriver in hand, and open the airlock panel with wires;
- Take wirecutters; cut through each wire until you see "The door bolts have fallen!" in the list of indicators. Remember the color of the cut wire.
Note: if you are extremely lucky and cut all the wires except one, but the bolts were not lowered, then remember its color, that's what we need.
Now you have access to all the airlocks on the ship. Just cut all the wires except for the bolts and open/close the airlock with a crowbar.
Tips
- Create obstacles! Lower the airlock bolts, cut all the wires and weld it with a welding machine. Until the engineer sweats over the broken airlock, no one will be able to pass through it;
- Hacking without gloves! Find the two most important wires. The wire that controls the bolts and the wire that controls the power. Check all wires with a multitool. If you get electrocuted, go to the next gateway. Found? Well done, go to the desired gateway, disconnect it from the power supply and open it with a crowbar
- Near the “cut” and “pulse” functions in the wire panel, it is easy to notice the third button “attach signaller”. Take one of these in your hand (after setting the desired frequency) and press this button opposite, for example, the wire responsible for the bolts. Now get a second signaler or PDA cartridge with its functions, enter the specified frequency on it and activate it. Voila! If you did everything right, the bolts will drop. Thus, it is possible to remotely control not only the bolts on the gateways, but also the power supply, making it possible to hack hands-free!
APC
Used to control the power in a specific room. Initially blocked, you need to use a card with technomancer access or higher to control it. Or do this:
- Screwdriver in hand, and open the APC wire panel;
- Don't forget about the multitool;
- Take the wire cutters in your other hand to quickly cut and repair wires.
- Wire List:
- Power wires (2): Impulse you to disable the APC temporarily. You must cut and then repair those wires to get the energy back. If the APC is not repaired soon, it will break down and be unavailable for remote access;
- AI control wire: When pulsed, APC will flash; cutting the wire will disable the AI control;
- APC lock wire / APC lock wire: What you need. Send an impulse to unlock the APC.
- Wire List:
Atmosphere Alarm
Used to adjust temperature, pressure and other atmospheric things.
- Take a screwdriver and click on the indicator to open its panel and get access to the wiring;
- Take the multitool in one hand and the nippers in the other;
- Cut the wires you need.
- Wire List:
- ID Scan|ID Scanner: After cutting this wire, the alarm cannot be triggered even if the person has ID access. A fix will fix this situation;
- Alarm|Alarm: Cutting the wire will trigger an atmospheric alarm and alert the AI. pulse to turn off the alarm. By repairing the wire you will restore the functionality of the alarm;
- AI Control: After cutting this wire, the AI will not be able to trigger the alarm. After the pulse, the indicator will start turning the light on and off. Repairing the wire will restore AI control;
- Power/Energy: Cutting this wire will disable the device. The impulse will do the same for 30 seconds.
- Wire List:
Autolathe
You can make cool things in it from various materials.
- Open the maintenance panel with a screwdriver;
- Click on it with an empty hand to access the wires.
There are 3 important wires here. If you cut them, the printer will glow constantly, but with a pulse it will be temporary. Red is power, green is electricity, and blue is hacking. Hacking an autolat will allow you to insert pirated floppy disks into it and do a lot of interesting things.
MULE-bot
- Unlock management with a trader ID;
- Unscrew the maintenance panel with a screwdriver;
- With the help of a multi-tool, direct the impulse to different wires. And look at the reaction of the MUL-bot. It is worth noting that all the bots have the same wire values.
- Есть четыре типа реакции на разрезание проводов:
- The bot's limiters are removed (whatever that means);
- The bot awakens the instinct of a hunter and he begins to crush people (this is dangerous);
- The bot has increased speed;
- When cutting all the wires, the bot will stop the engine.
- Есть четыре типа реакции на разрезание проводов:
Camera
- Unscrew the camera cover with a screwdriver;
- Use wire cutters. One of them controls the power, cutting it will turn off the camera.
Note: One of the wires is responsible for the alarm. When it is cut, the AI will receive a notification about the breakdown of the camera and its coordinates. In addition, the meaning of the wires on different cameras is different.
Briefcase with a combination lock / safe
- Screwdriver in hand, click on the briefcase / safe to open it and get access to the wires;
- Send impulses with the multitool to the briefcase / safe until you receive an alert that the memory has been erased.
The memory has now been erased. Enter your favorite code and press E to set it.
Vending machine
- Open the panel with a screwdriver
- You take a multitool and look for the right wire, watching the indicators of the bulbs.
- Wire List:
- Firing wire / "Shooting" wire - When you cut it, the machine will shoot its contents at people. Pulse will do the same. All this is controlled by a flashing light;
- Contraband wire / Contraband wire - If you cut it, nothing will happen, but with a pulse, forbidden or rare things open;
- Access wire / Access wire - when cut, an orange light will light up, this will allow everyone to use machines without ID control;
- Shock wire / "Electric" wire - Electrifies the machine. He will shock anyone who touches him without insulated gloves.
- Wire List:
Locker with ID lock
Hack elementary: just click on it with a multitool.