Difference between revisions of "Trauma Team"

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m (Valanthe500 moved page Paramedic Eclipse to Trauma Team: Replacing paramedic with Trauma Team)
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|imagebgcolor = #2a3439
 
|imagebgcolor = #2a3439
 
|img = Moeibus paramedic.png
 
|img = Moeibus paramedic.png
|jobtitle = Paramedic
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|jobtitle = Trauma Team
 
|difficulty = Medium
 
|difficulty = Medium
|superior = Chief Medical Officer and Captain
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|superior = Chief Medical Officer and Chief Science Officer
|duties = Rescue crew members in critical condition from dire situations. Be the hero the station needs.
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|duties = Keep Lazarus employees safe, rescue crew members in critical condition.
|guides = [[Guide to Medicine Eclipse|Guide to Medicine]], [[Lazarus_Lore|Lazarus Lore]]
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|guides = [[Laws_Eclipse|Laws]], [[Guide to Medicine Eclipse|Guide to Medicine]], [[Lazarus_Lore|Lazarus Lore]]
|quote = A doctor heals you, I'm a medic, I just make you comfortable while you die.
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|quote = We’re called Trauma Team because we bring the trauma with us.
 
}}
 
}}
 
<p>
 
<p>
 
==Description==
 
==Description==
As the Paramedic you are the primary medical responder aboard the "NEV" Northern Light and, in all likelihood, will be the first to respond to medical incidents. While you may lack the degree of biological competence that the Doctor, Chemist or Chief Medical Officer have, you possess a greater degree of robustness and toughness which makes you more suited for dealing with the hazardous fauna that also calls the Northern Light home.
+
As a member of the Lazarus Foundation’s Trauma Team, you serve two distinct but vital roles aboard the NEV Northern Light. Most importantly, you are the Lazarus Foundation’s private security force, tasked with keeping the doctors and scientists safe from anything from a violent patient to an escaped experiment, and anything in between. You are also the primary enforcer of the law within Lazarus’ domain, and it will be your job to extract fines from those who try to trespass or assault your coworkers, as well as extract missing payments from patients who might try to skip out on their medical bills.
  
Please remember, you are not incapable of performing other medical roles and may be called upon to act outside of your stated duties in an emergency situation.
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Your second duty is to be a paramedic for the Lazarus medical team. This ship is uniquely hostile to life, and that means that crew members are likely to get injured, often grievously, and very few will have the decency to do so in the clean, well lit, relatively safe main corridors, so be ready to dive into maintenance following your suit sensor app.
  
==Role==
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==Tips==
  
As a Paramedic, you are the lowest-ranked rank-and-file of the Medical-section of Lazarus, and your downtime may often have you acting as a go-between and/or gopher between medical and the rest of the ship. Aside from that, you may also have your eyes glued to the suit sensors, ready to respond if someone so much as sneezes.
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*As a Trauma Team member, you are the lowest-ranked rank-and-file of the Lazarus Foundation hierarchy, and your downtime may often have you acting as a go-between and/or gopher between medical, science and/or the rest of the ship. Aside from that, you should also have your eyes glued to the suit sensors, ready to respond if someone gets hurt.
  
The most well-known, and most essential, part of your work as a Paramedic is to act as medical's EMTs. You are the emergency rescue crew, in other words. When a call goes out over [Common] screaming for "MEDICAL TO MAINTENANCE", you're the one that responds. It's your job to get there fast, find out who's hurt, and get them back to medbay as fast as possible so that the Doctors can fix them up. It's your job to perform basic treatments in the field, if necessary and reasonable, and to keep your patients stable long enough to survive the trip. Trauma kits, CPR, and whatever concoctions the Chemist has made are your weapons in the war of first aid. Be sure to have your equipment on your person, or close to hand, at all times.
+
*The most well-known, and most essential, part of your work is to act as Medical's EMTs. You are the emergency rescue crew, in other words. When a call goes out over [Common] screaming for "MEDICAL TO MAINTENANCE", you're the one that responds. It's your job to get there fast, find out who's hurt, and get them back to medbay as fast as possible so that the Doctors can fix them up. It's your job to perform basic treatments in the field, if necessary and reasonable, and to keep your patients stable long enough to survive the trip. Trauma kits, CPR, and whatever concoctions the Chemist has made are your weapons in the war of first aid. Be sure to have your equipment on your person, or close to hand, at all times.
 +
 
 +
*On top of that you are also the first line of defense for both branches of Lazarus, so keep yourself armed and ready to take down anything that might cause harm to you or your coworkers. And don’t worry about being a little rough with the patients. After all, every bruise pack the doctor uses is more money in the bank.
  
To cut a long story short, your job is to make sure everything gets to where it needs to be, as fast as it can possibly get there. Whether it's patients, medication, or just another pair of hands, you supply the things that keep medbay running.
 
  
 
<br><br>
 
<br><br>
 
{{Positions}}
 
{{Positions}}

Revision as of 05:29, 13 May 2023

Trauma Team
Moeibus paramedic.png
Trauma Team
Difficulty: Medium
Superior: Chief Medical Officer and Chief Science Officer
Duties: Keep Lazarus employees safe, rescue crew members in critical condition.
Guides: Laws, Guide to Medicine, Lazarus Lore
Quote: We’re called Trauma Team because we bring the trauma with us.

Description

As a member of the Lazarus Foundation’s Trauma Team, you serve two distinct but vital roles aboard the NEV Northern Light. Most importantly, you are the Lazarus Foundation’s private security force, tasked with keeping the doctors and scientists safe from anything from a violent patient to an escaped experiment, and anything in between. You are also the primary enforcer of the law within Lazarus’ domain, and it will be your job to extract fines from those who try to trespass or assault your coworkers, as well as extract missing payments from patients who might try to skip out on their medical bills.

Your second duty is to be a paramedic for the Lazarus medical team. This ship is uniquely hostile to life, and that means that crew members are likely to get injured, often grievously, and very few will have the decency to do so in the clean, well lit, relatively safe main corridors, so be ready to dive into maintenance following your suit sensor app.

Tips

  • As a Trauma Team member, you are the lowest-ranked rank-and-file of the Lazarus Foundation hierarchy, and your downtime may often have you acting as a go-between and/or gopher between medical, science and/or the rest of the ship. Aside from that, you should also have your eyes glued to the suit sensors, ready to respond if someone gets hurt.
  • The most well-known, and most essential, part of your work is to act as Medical's EMTs. You are the emergency rescue crew, in other words. When a call goes out over [Common] screaming for "MEDICAL TO MAINTENANCE", you're the one that responds. It's your job to get there fast, find out who's hurt, and get them back to medbay as fast as possible so that the Doctors can fix them up. It's your job to perform basic treatments in the field, if necessary and reasonable, and to keep your patients stable long enough to survive the trip. Trauma kits, CPR, and whatever concoctions the Chemist has made are your weapons in the war of first aid. Be sure to have your equipment on your person, or close to hand, at all times.
  • On top of that you are also the first line of defense for both branches of Lazarus, so keep yourself armed and ready to take down anything that might cause harm to you or your coworkers. And don’t worry about being a little rough with the patients. After all, every bruise pack the doctor uses is more money in the bank.




List of Roles
Positions on NEV Northern Light
Captain's Crew Aegis Lazarus Sci Lazarus Med Engineering Free Trade Union Children of Mekhane
Captain Aegis
Commander
Chief
Science Officer
Chief
Medical Officer
Chief
Engineer
Union
Merchant
Preacher
First
Officer
Aegis
Gunnery Sergeant
Lazarus
Scientist
Lazarus
Doctor
Engineer Union
Technician
Acolyte
Bridge Officer Aegis
Inspector
Lazarus
Roboticist
Lazarus
Trauma Team
Xingyun Enforcer Union
Miner
Agrolyte
Club
Manager
Aegis
Medical Specialist
Lazarus
Chemist
Union
Artist
Custodian
Club
Worker
Aegis
Operative
Lazarus
Psychiatrist
Vagabond